WHEN ENTERTAINMENT BECOMES EDIBLE
spolupráce s

30. 1. 2026

General information

  • Country: France
  • Company: CANAL+ BRAND SOLUTIONS
  • Client: McDonald’s
  • Sector:  FMCG (Food & Beverage)
  • Media: Linear TV, digital video, social media, in-app activation, in-store
  • Time period: 4 months (September – December 2024)

Background

Hot Ones is a popular interview show concept in which well-known personalities answer in-depth questions while tasting progressively spicier hot sauces, creating a mix of entertainment, authenticity, and challenge. The French version of the show is hosted by Kyan Khojandi, a very well-known French actor, screenwriter, and comedian, notably recognised for the series Bref. Adapted from the original American format, Hot Ones France features long-form, candid interviews that stand out for their tone, cultural relevance, and strong digital reach. The show has become a reference in branded entertainment and youth-oriented media in France.

Case Description

CANAL+ BRAND SOLUTIONS with TBWA, Publicis Media Content and Starcom France transformed the viral Hot Ones talk show format into a tangible product launch for McDonald’s, creating three exclusive spicy sauces sold in French restaurants. The campaign featured a special branded interview with rapper Naza (French hip-hop artist) and host Kyan Khojandi (that garnered 1.8 million views, while extending the Hot Ones challenge experience through TV sponsorship, TikTok activations, an interactive McDo+ app game, and in-store elements – turning a TV format into a multi-platform activation that drove over 600 million impressions.

Hot Ones had become a pop culture phenomenon in France thanks to the popularity of the host. CANAL+ BRAND SOLUTIONS and its partners, identified this as an opportunity to bring this experience from screen to store, partnering McDonald’s to address their key target audience. The creative challenge was making the connection tangible: how do you turn a TV show about spicy wings into a product people can actually buy and experience everywhere in France?

CANAL+ BRAND SOLUTIONS and their creative studio La Factory orchestrated the launch of three exclusive sauces with escalating heat levels: Hell Piñata (10,000 Scoville), Thaï-Toi (70,000), and Embrasse-Moi (210,000). The centerpiece was a special Hot Ones branded content episode featuring rapper Naza, which CANAL+ BRAND SOLUTIONS distributed across their TV and digital platforms. The innovation lay in extending beyond the interview itself – CANAL+ BRAND SOLUTIONS coordinated withs its partners, a multi-platform activation including TV and digital show sponsorship starting a teasing campaign, a special interview, and five weeks of sauce availability with continuous engagement drivers.

To make this format even more interesting, the show was turned into an interactive challenge. The McDo+ app featured a quiz game where participants could test their spice knowledge. TikTok challenges invited users to recreate the Hot Ones experience with the McDonald’s sauces, generating user-generated content under #McDoxHotOnes. In restaurants, point-of-sale materials and physical game cards connected customers to the Hot Ones world. CANAL+ BRAND SOLUTIONS and its partners coordinated strategy across TV, digital, social platforms, and retail touchpoints, aligning McDonald’s objectives with the show’s DNA.

Unlike standard sponsorships that simply place logos around content, CANAL+ BRAND SOLUTIONS created a “culture-first partnership” – the brand became part of the Hot Ones experience both on screen and in real life.
The campaign demonstrated how combining entertainment IP with gamification and multi-platform storytelling can extend a TV format into a tangible brand experience.

Campaign Results

The campaign exceeded expectations. The branded interview featuring rapper Naza generated over 1.8 million views, while social amplification and user-generated content drove more than 1 million interactions and 600 million impressions across platforms. The TikTok challenges became an unexpected viral driver, with consumers recreating the Hot Ones spice challenge experience using McDonald’s sauces.

In-store activations and the McDo+ app challenge extended the experience beyond screens, boosting participation. The multi-platform approach proved effective in connecting entertainment IP with gamification to deepen consumer engagement.
McDonald’s was satisfied with the cultural relevance of the activation, noting how the partnership transformed an entertainment format into a brand experience that worked across screens, social media, apps, and physical retail spaces.

Source: egta.com

OTHER CASE STUDIES



AD EMISSIONS MEASUREMENT: LESSONS FROM THE FINNISH MARKET

31. 3. 2026

Finland’s commercial TV broadcasters spent the past year developing a carbon emissions measurement framework for linear TV advertising, starting with no local methodology and ending with a validated model owned by an industry body. For markets facing the same challenge, the experience offers a useful reference point. Start narrow, then scale The project focused exclusively… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

A NEW WAY FOR FRANCETV PUBLICITÉ TO SELL CONTEXTUAL VIDEO ADVERTISING

27. 3. 2026

FranceTV Publicité (FTP), the advertising sales house for French public television, has introduced Context.IA into its digital video offer. The solution uses programme context to decide when an ad should appear, instead of relying only on fixed scheduling. That makes Context.IA a new commercial tool inside FranceTV Publicité’s own video inventory. Context.IA links programme cues… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

BUILDING A SHOPPABLE, ATTENTION-READY CTV OFFER: THE BIG BROTHER CONTEXTUAL CASE

26. 3. 2026

In 2025, Paramount Australia, in partnership with FreeWheel and egta, hosted a webinar outlining a forward-looking view of the evolving advertising market. One key topic explored the industry’s shift to pull-based discovery, experience-driven engagement, and frictionless content-commerce integration. Paramount Australia’s Contextual Advertising Suite directly responds to these trends, reinforcing the company’s leadership in premium CTV… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

GLOBO CREATES HOME SCREEN PROMINENCE FOR FREE-TO-AIR TV ON SMART TVS

26. 2. 2026

Globo, Brazil’s largest commercial TV group, is rolling out DTV+, a next-generation free-to-air TV standard designed for connected TVs. It brings broadcast channels into the TV operating system, with app-like navigation, login and interactive layers placed directly on top of live programming. The move fits Brazil’s viewing reality. Linear TV accounts for 57.9% of total… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

THE VISUAL TRANSFER EFFECT: HOW SOUND BUILDS BRANDS

24. 2. 2026

In collaboration with neuro-marketing agency Unravel, Talpa Media has produced the scientific proof that audio does not just complement TV. It actively reactivates it, reconstructing visual brand memories in the consumer’s mind through sound. The findings carry significant implications for how audio is planned, sold, and valued within the wider media mix. Context Talpa Media… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

RMB TURNS QR CODE VOTING INTO A SHARED VIEWING MOMENT THAT STRENGTHS BRAND IMAGE FOR SPRITE AND DELI CHOC

24. 2. 2026

Campaign objectives The chocolate snack Deli Choc and soft drink Sprite brands worked with RMB to reach younger audiences by becoming part of Belgian hip-hop show “PLAYGROUND”, supporting new rap talent through a live QR vote and cross-platform content. This helps the brands appear as enablers of the format rather than separate ads. For RMB… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

CANADIAN SUPERSTAR ANDREW PHUNG HELPS VIA RAIL CHALLENGE CAR CONVENIENCE ASSUMPTIONS WITH LONG-FORM STORYTELLING ACROSS CBC’S TV ECOSYSTEM

24. 2. 2026

Campaign objectives VIA Rail, the company operating Canada’s national passenger rail service, combined a new product launch with brand building, using long-form content to tackle misconceptions that tend to block conversion in travel: comfort, ease, and whether rail feels like a realistic alternative to driving for intercity trips. The objectives behind this campaign were to… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

HOW L’ORÉAL PARIS AND RTL MADE STREET HARASSMENT HARD TO IGNORE

24. 2. 2026

Context Sexual harassment in public spaces is one of the most common forms of gender-based violence in the world. Two figures frame the issue: 80% of women have experienced street harassment, but 85% of people say they lack training on how to intervene. Ad Alliance and L’Oréal created a campaign to respond to this problem… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

HOW AD ALLIANCE USED VIRTUAL SET GRAPHICS TO RESKIN THE LET’S DANCE STAGE FOR UNIVERSAL PICTURES

24. 2. 2026

Context This campaign promotes a film by changing the look of a well-known TV studio during the ad break, so the show setting becomes part of the idea. Universal Pictures International Germany supported the live-action version (made with real actors) of How to Train Your Dragon, based on a well-known animated franchise. The ad special… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

CHANNEL 4 SHOWS HOW PUTTING ACCESSIBILITY FIRST BENEFITS BOTH CUSTOMERS AND COMMERCIAL WITH CURRYS’

24. 2. 2026

Context Channel 4’s Diversity in Advertising Award 2025 set its brief under the theme “Inclusive by Design”. It asked brands to embed inclusive practices into the creative, rather than at the end of production. The initiative linked that ambition to airtime: £1m of advertising space across Channel 4’s portfolio sat behind the winning campaign. The… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

HOW BMW USED A COUNTDOWN TO HOLD ATTENTION FOR TWO MINUTES

24. 2. 2026

The iX3 launch in Belgium used prime time to make a first impression quickly. The plan did not rely on many repeated 30-second ads. Instead, it opened with a two-minute film that ran without interruption. In this campaign, this timeframe was used as a clear countdown linked to the car’s driving range. The number on… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

TURNING PEAK TV SHOW ATTENTION INTO TRUSTED CONTEXTUAL SPOTS AND FAN FOLLOW UP CONTENT

24. 2. 2026

Context A plot cue inside a flagship soap can set the terms of the next ad break, because viewers stay anchored in the same scene and characters. Emmerdale’s familiarity, plus its own show social channels, gave the message a recognisable voice on TV and somewhere to continue after broadcast. In this case, the ITV campaign… Continue reading WHEN ENTERTAINMENT BECOMES EDIBLE

ALL CASE STUDIES